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The Dual-Core System: Introduction

Table of contents for The Dual-Core System

  1. The Dual-Core System: Introduction
  2. The Dual-Core System: Core Mechanics
  3. Purgatoris: Overview
  4. The Dual-Core System: Attributes & Skills

I’ve decided to start focusing my efforts on a game system idea that I’ve been tinkering with for a long time; The Dual-Core System. This currently unfinished game was actually the primary reason why I got involved in free and open source RPGs in the first place. I wanted to craft an RPG system that was simple yet remained interesting from a mechanics point of view.

Defining Traits of the Dual-Core System

  • Game Master and Players – as is standard in most RPGs.
  • Two Core Game Mechanics – One simple Primary Mechanic, and a Secondary Mechanic which gives players more control.
  • Universal Mechanics for all genres and settings.
  • Uses only cheap, common items (No weird dice or figurines).
  • Simple mathematics, mostly handled in Character Creation or by the Game Master.
  • Uses Backgrounds, Attributes, Skills, Character Features, and Character Flaws as a layered approach to defining and customizing characters.
  • Level-based Advancement, with a simple experience point system.
  • Creative Commons Licensed.

In conjunction with this system, I will be developing a game world which has its start in a piece of fiction I wrote back when I was a freshman in High School. The setting, however, will not be under a Creative Commons License, as I wish to maintain creative control over the game world.

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